Limbo: No Point In Dying
September 3rd, 2010
There are 200 gamerpoints up for grabs in Playdead’s excellent Limbo: 5 of those you’ll get from walking backwards and squashing some eggs at the start, a very reasonable 100 points are scored for spending several thoroughly enjoyable hours completing the game. But 10 gamerpoints come from an achievement that’s harder to nail than plastic rawl plug through an iron girder – that is to say, it’s harder than all the rest put together.
All you have to do is complete the game in one sitting with five or less deaths. Which is fine, yes? You’ve probably completed the game once before you even thought about trying this achievement – at least, we recommend you complete it first without trying for this achievement to save abject disappointment. You know what’s coming, so it shouldn’t be a problem. That should hold true for few hours through the forest and much of the town area, where you can probably get away with dying no more than once or twice, but you’re heading into trouble in the factory: those buzzsaws are a nightmare, plus all that topsy-turvy gravity stuff takes real skill to navigate even when you know how to complete each puzzle.
Unfortunately convention dictates that games get harder the further you progress, so you’ll have to breeze through the first couple of hours just to make it to the real challenge of this achievement. I’ve tried and failed at this twice but to be honest, striving for the No Point In Dying achievement isn’t as much a pain as it sounds, because navigating a lethal obstacle course in the knowledge that you have a limited number of tries is a real thrill. It punishes you with the sadism of an eighties platform game, which in a gaming world of checkpoints and sugar-coated assists, is refreshing – I’d recommend any Limbo player to at least give it a go.




















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